//==========================================================
// Project : [ shoot ]
// SoftWare : Motion Builder v1.13 beta
// Date,Time : 24/02/2009 13:35:57
// Format : ME_FMT#1
// Number of Motions : 10
// Number of wCKs : 16
//==========================================================
//unsigned char flash wCK_IDs[16]={
//	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15
//};
//unsigned char flash MotionZeroPos[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
//	125,202,162, 66,108,124, 48, 88,184,142, 90, 40,125,161,210,127
//};


//----------------------------------------------------------
// Motion Name : LSHOOT
//----------------------------------------------------------
#define LSHOOT_NUM_OF_SCENES 6
#define LSHOOT_NUM_OF_WCKS 16
unsigned char flash LSHOOT_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash LSHOOT_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash LSHOOT_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash LSHOOT_Frames[6]={
	    1,    1,    1,    1,    1,    1
};
unsigned int flash LSHOOT_TrTime[6]={
	   20,   20,  320,   20,  320,   20
};
unsigned char flash LSHOOT_Position[7][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 115,179,199, 88, 95,116, 72, 49,163,128, 51, 47, 49,199,205,205 },	// Idx:1 - Scene_1
	{  99,219,206,130, 84,114, 67, 57,161,123, 34, 85,110,118,195,201 },	// Idx:2 - Scene_2
	{ 101,129,203, 43, 85,120, 36, 81,180,126,130, 49, 76,207,199,228 },	// Idx:3 - Scene_3
	{ 101,129,203, 42, 85,120, 36, 81,180,123,130, 49, 76,207,199,228 },	// Idx:4 - Scene_3
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:5 - Scene_0
};
unsigned char flash LSHOOT_Torque[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   2,  2,  2,  2,  2,  0,  2,  2,  2,  0,  2,  2,  2,  2,  2,  2 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Scene_3
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 } 	// Idx:5 - Scene_0
};
unsigned char flash LSHOOT_Port[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:5 - Scene_0
};

//----------------------------------------------------------
// Motion Name : RSHOOT
//----------------------------------------------------------
#define RSHOOT_NUM_OF_SCENES 6
#define RSHOOT_NUM_OF_WCKS 16
unsigned char flash RSHOOT_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash RSHOOT_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash RSHOOT_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash RSHOOT_Frames[6]={
	    1,    1,    1,    1,    1,   10
};
unsigned int flash RSHOOT_TrTime[6]={
	   20,   20,  320,   20,  420,  220
};
unsigned char flash RSHOOT_Position[7][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 135,179,199, 88,121,136, 72, 49,163,154, 51, 47, 49,199,205,205 },	// Idx:1 - Scene_0
	{ 137,184,191, 90,126,152, 32, 42,120,165,132, 57, 53,216,167,144 },	// Idx:2 - Scene_1
	{ 131,196,182, 79,122,150,122, 45,208,164, 43, 53, 80,120,203,178 },	// Idx:3 - Scene_2
	{ 131,196,182, 79,128,150,122, 45,208,164, 43, 53, 80,120,203,178 },	// Idx:4 - Scene_2
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:5 - Scene_0
};
unsigned char flash RSHOOT_Torque[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:1 - Scene_0
	{   0,  2,  2,  2,  0,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:2 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Scene_2
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 } 	// Idx:5 - Scene_0
};
unsigned char flash RSHOOT_Port[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:5 - Scene_0
};

//----------------------------------------------------------
// Motion Name : LSIDEWALK
//----------------------------------------------------------
#define LSIDEWALK_NUM_OF_SCENES 4
#define LSIDEWALK_NUM_OF_WCKS 16
unsigned char flash LSIDEWALK_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 20, 20, 20, 20, 20
};
unsigned char flash LSIDEWALK_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 30, 30, 30, 30, 30, 30
};
unsigned char flash LSIDEWALK_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash LSIDEWALK_Frames[4]={
	    5,    1,    1,    3
};
unsigned int flash LSIDEWALK_TrTime[4]={
	  100,  220,  100,   60
};
unsigned char flash LSIDEWALK_Position[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,168,199, 85,108,126, 83, 47,167,143, 51, 47, 49,199,205,205 },
	{ 107,146,233, 99, 95,108,100, 27,159,131, 56, 62, 40,166,206,208 },	// Idx:0 - S_2
	{ 107,150,233,102, 95,143, 87, 38,161,140, 56, 62, 40,166,206,208 },	// Idx:1 - S_3
	{ 126,150,222, 92,107,125, 98, 27,159,144, 79, 44, 40,166,206,208 },	// Idx:2 - S_4
	{ 125,165,199, 85,108,126, 85, 47,167,143, 51, 47, 49,199,205,205 } 	// Idx:3 - S_5
};
unsigned char flash LSIDEWALK_Torque[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - S_2
	{   2,  2,  2,  2,  2,  0,  0,  0,  0,  0,  3,  3,  3,  3,  3,  3 },	// Idx:1 - S_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  4,  4,  4,  4,  4,  3 },	// Idx:2 - S_4
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 } 	// Idx:3 - S_5
};
unsigned char flash LSIDEWALK_Port[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - S_2
	{   1,  1,  1,  1,  1,  0,  0,  0,  0,  0,  1,  1,  1,  0,  0,  0 },	// Idx:1 - S_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - S_4
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:3 - S_5
};

//----------------------------------------------------------
// Motion Name : RSIDEWALK
//----------------------------------------------------------
#define RSIDEWALK_NUM_OF_SCENES 4
#define RSIDEWALK_NUM_OF_WCKS 16
unsigned char flash RSIDEWALK_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 20, 20, 20, 20, 20
};
unsigned char flash RSIDEWALK_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 30, 30, 30, 30, 30, 30
};
unsigned char flash RSIDEWALK_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash RSIDEWALK_Frames[4]={
	    5,    1,    1,    3
};
unsigned int flash RSIDEWALK_TrTime[4]={
	  100,  220,  100,   60
};
unsigned char flash RSIDEWALK_Position[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,165,199, 85,108,126, 87, 47,167,143, 51, 47, 49,199,205,205 },
	{ 139,150,230, 97,120,142,101, 16,154,156, 79, 44, 40,183,188,208 },	// Idx:0 - S_2
	{ 100,154,224, 97,107,142,100, 19,154,161, 79, 44, 40,183,188,208 },	// Idx:1 - S_3
	{ 121,154,222, 95, 93,125, 94, 32,156,144, 79, 44, 40,166,206,208 },	// Idx:2 - S_4
	{ 125,167,199, 85,108,126, 84, 47,167,143, 51, 47, 49,199,205,205 } 	// Idx:3 - S_5
};
unsigned char flash RSIDEWALK_Torque[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - S_2
	{   0,  0,  0,  0,  0,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:1 - S_3
	{   0,  0,  0,  0,  0,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:2 - S_4
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 } 	// Idx:3 - S_5
};
unsigned char flash RSIDEWALK_Port[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - S_2
	{   0,  0,  0,  0,  0,  1,  1,  1,  1,  1,  0,  0,  0,  1,  1,  1 },	// Idx:1 - S_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - S_4
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:3 - S_5
};

//----------------------------------------------------------
// Motion Name : STANDUPF
//----------------------------------------------------------
#define STANDUPF_NUM_OF_SCENES 5
#define STANDUPF_NUM_OF_WCKS 16
unsigned char flash STANDUPF_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash STANDUPF_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash STANDUPF_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash STANDUPF_Frames[5]={
	    1,    1,    1,   10,   10
};
unsigned int flash STANDUPF_TrTime[5]={
	   20,  520,  320,  300,  520
};
unsigned char flash STANDUPF_Position[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 125, 94,205, 89,108,122,153, 51,168,140, 10,103,105,241,146,143 },	// Idx:1 - Scene_2
	{ 119,223,249,114,107,124, 29,  2,142,143, 11, 49,105,233,202,139 },	// Idx:2 - Scene_3
	{ 125,185,249,130,108,124, 67,  1,124,145, 45, 65, 69,201,189,175 },	// Idx:3 - Scene_4
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:4 - Scene_0
};
unsigned char flash STANDUPF_Torque[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:1 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_4
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 } 	// Idx:4 - Scene_0
};
unsigned char flash STANDUPF_Port[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_4
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:4 - Scene_0
};

//----------------------------------------------------------
// Motion Name : STANDUPR
//----------------------------------------------------------
#define STANDUPR_NUM_OF_SCENES 5
#define STANDUPR_NUM_OF_WCKS 16
unsigned char flash STANDUPR_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash STANDUPR_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash STANDUPR_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash STANDUPR_Frames[5]={
	    1,    1,    1,    1,   30
};
unsigned int flash STANDUPR_TrTime[5]={
	   20,  220,  420,  350,  600
};
unsigned char flash STANDUPR_Position[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 122,179,200, 87,108,122, 70, 48,163,141, 20,131, 42,238,111,201 },	// Idx:1 - Scene_1
	{ 122,133,200,110,103,128,118, 47,141,141, 22,200,108,232, 47,133 },	// Idx:2 - Scene_2
	{ 116, 89,237, 81,104,132,160, 16,173,146,  1,210,119,254, 39,121 },	// Idx:3 - Scene_3
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:4 - Scene_0
};
unsigned char flash STANDUPR_Torque[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_3
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 } 	// Idx:4 - Scene_0
};
unsigned char flash STANDUPR_Port[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:4 - Scene_0
};

//----------------------------------------------------------
// Motion Name : HUNODEMO_SITDOWN
//----------------------------------------------------------
#define HUNODEMO_SITDOWN_NUM_OF_SCENES 4
#define HUNODEMO_SITDOWN_NUM_OF_WCKS 16
unsigned char flash HUNODEMO_SITDOWN_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash HUNODEMO_SITDOWN_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash HUNODEMO_SITDOWN_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash HUNODEMO_SITDOWN_Frames[4]={
	   10,   40,   10,   40
};
unsigned int flash HUNODEMO_SITDOWN_TrTime[4]={
	  500, 1000, 2000, 1000
};
unsigned char flash HUNODEMO_SITDOWN_Position[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 125,147,247,106,108,126,102,  4,145,141, 51, 47, 49,199,205,205 },	// Idx:1 - Scene_1
	{ 125,147,247,106,108,126,102,  4,145,141, 51, 47, 49,199,205,205 },	// Idx:2 - Data
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:3 - Scene_3
};
unsigned char flash HUNODEMO_SITDOWN_Torque[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Data
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 } 	// Idx:3 - Scene_3
};
unsigned char flash HUNODEMO_SITDOWN_Port[4][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1 },	// Idx:1 - Scene_1
	{   3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3 },	// Idx:2 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:3 - Scene_3
};

//----------------------------------------------------------
// Motion Name : HUNODEMO_HI
//----------------------------------------------------------
#define HUNODEMO_HI_NUM_OF_SCENES 5
#define HUNODEMO_HI_NUM_OF_WCKS 16
unsigned char flash HUNODEMO_HI_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash HUNODEMO_HI_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash HUNODEMO_HI_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash HUNODEMO_HI_Frames[5]={
	   10,   40,   10,   10,   40
};
unsigned int flash HUNODEMO_HI_TrTime[5]={
	  500, 1000,  500,  500, 1000
};
unsigned char flash HUNODEMO_HI_Position[6][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Scene_0
	{ 125,179,199, 88,108,126, 72, 49,163,141,187, 58, 46,199,205,205 },	// Idx:1 - Scene_1
	{ 125,179,199, 88,108,126, 72, 49,163,141,186,103, 46,199,205,205 },	// Idx:2 - Scene_2
	{ 125,179,199, 88,108,126, 72, 49,163,141,187, 58, 46,199,205,205 },	// Idx:3 - Scene_1
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:4 - Scene_4
};
unsigned char flash HUNODEMO_HI_Torque[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:0 - Scene_0
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:1 - Scene_1
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:2 - Scene_2
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2 },	// Idx:3 - Scene_1
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 } 	// Idx:4 - Scene_4
};
unsigned char flash HUNODEMO_HI_Port[5][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Scene_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Scene_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Scene_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:4 - Scene_4
};

//----------------------------------------------------------
// Motion Name : HUNODEMO_KICKLEFTFRONTTURN
//----------------------------------------------------------
#define HUNODEMO_KICKLEFTFRONTTURN_NUM_OF_SCENES 12
#define HUNODEMO_KICKLEFTFRONTTURN_NUM_OF_WCKS 16
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20
};
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
};
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash HUNODEMO_KICKLEFTFRONTTURN_Frames[12]={
	   40,   10,   20,   20,    1,    1,   10,   10,   25,   20,   20,   30
};
unsigned int flash HUNODEMO_KICKLEFTFRONTTURN_TrTime[12]={
	  900,  200,  400,  400,  120,  520,  400,  400,  500,  400,  400,  600
};
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_Position[13][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Data_0
	{ 125,176,247,121,108,126, 71,  2,130,141, 51, 47, 49,199,205,205 },	// Idx:1 - Data_1
	{ 129,180,236,106, 75,139, 71,  2,130,116,  3, 50, 77,239,157,160 },	// Idx:2 - Data_2
	{  51,180,236,106, 95,139, 71,  2,130,116,  1, 50, 74,232,158,160 },	// Idx:3 - Data_3
	{  51,152,237, 45, 95,139, 71,  2,130,116,  2, 50, 49,232,152,160 },	// Idx:4 - Data_4
	{  51,133,149, 45, 95,139, 71,  2,130,116,  2, 50, 51,232,143,160 },	// Idx:5 - Data_5
	{  51,142,234, 48, 95,139, 71,  2,130,116,  2, 50, 49,232,154,160 },	// Idx:6 - Data_6
	{ 123,194,210, 86, 82,139, 71,  2,130,116,  2, 50, 49,232,149,160 },	// Idx:7 - Data_7
	{ 132,202,220,105, 91,144, 63,  4,125,138, 68, 52, 49,232,170,160 },	// Idx:8 - Data_8
	{ 123,174,248,118,106,129, 76,  4,135,143, 52, 50, 49,219,194,213 },	// Idx:9 - Data_9
	{ 123,155,248,118,106,129, 95,  4,135,143, 52, 50, 49,219,194,213 },	// Idx:10 - Data_10
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:11 - Data_11
};
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_Torque[12][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:0 - Data_0
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:1 - Data_1
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:2 - Data_2
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:3 - Data_3
	{   0,  0,  0,  0,  0,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:4 - Data_4
	{   0,  0,  0,  0,  0,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:5 - Data_5
	{   0,  0,  0,  0,  0,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:6 - Data_6
	{   4,  4,  4,  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:7 - Data_7
	{   4,  4,  4,  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:8 - Data_8
	{   4,  4,  4,  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:9 - Data_9
	{   4,  4,  4,  3,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:10 - Data_10
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 } 	// Idx:11 - Data_11
};
unsigned char flash HUNODEMO_KICKLEFTFRONTTURN_Port[12][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Data_0
	{   2,  2,  2,  2,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Data_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Data_2
	{   2,  2,  2,  2,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Data_3
	{   3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Data_4
	{   3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:5 - Data_5
	{   2,  2,  2,  2,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:6 - Data_6
	{   2,  2,  2,  2,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:7 - Data_7
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:8 - Data_8
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:9 - Data_9
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:10 - Data_10
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:11 - Data_11
};

//----------------------------------------------------------
// Motion Name : HANDSTANDS1
//----------------------------------------------------------
#define HANDSTANDS1_NUM_OF_SCENES 40
#define HANDSTANDS1_NUM_OF_WCKS 16
unsigned char flash HANDSTANDS1_RuntimePGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 20, 20, 20, 20, 20
};
unsigned char flash HANDSTANDS1_RuntimeDGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 30, 30, 30, 30, 30, 30
};
unsigned char flash HANDSTANDS1_RuntimeIGain[16]={
	/* ID
	  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
};
unsigned int flash HANDSTANDS1_Frames[40]={
	   20,   20,   20,   20,   20,   20,   20,    1,    1,   10,   40,   15,   15,    5,   50,   50,
	   50,    1,   45,   45,   10,   10,   10,   10,   45,   10,   10,   10,   10,   45,   80,
	   30,   15,   15,   15,   15,   15,   15,   15,   15
};
unsigned int flash HANDSTANDS1_TrTime[40]={
	  900,  900,  900,  900,  900,  900,  900,  520,  520,  500, 1600,  600,  600, 2100, 1020, 1020,
	 1020, 2020,  900,  900,  500,  500,  500,  500,  900,  500,  500,  500,  500,  900, 1600,
	 1600,  600,  600,  600,  600,  600,  600,  600,  600
};
unsigned char flash HANDSTANDS1_Position[41][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 },	// Idx:0 - Data_0
	{ 124,181,247,124,108,126, 71,  4,127,141, 51, 47, 49,199,205,205 },	// Idx:1 - Data_1
	{ 124,119,247,124,108,126,131,  4,127,141,135, 48, 76,108,205,167 },	// Idx:2 - Data_2
	{ 124, 78,247,124,108,126,185,  4,127,141,135, 48,  4,108,205,239 },	// Idx:3 - Data_3
	{ 121,221,250,104,108,126,159, 66,155,141,190, 48,  4, 54,205,239 },	// Idx:4 - Data_4
	{ 121,221,250,104,108,126,159, 90,198,141,206, 57,  8, 53,182,244 },	// Idx:5 - Data_5
	{ 121,221,250,104,108,126,159, 66,185,141,190, 48,  4, 15, 94,141 },	// Idx:6 - Data_6
	{ 121,221,250,104,108,126,159, 66,185,141,190, 48,  4,174,125,141 },	// Idx:7 - Data_7
	{ 121,221,250,104,108,126,159, 66,185,141,190, 48,  4,180,114,227 },	// Idx:8 - Data_8
	{ 121,221,250,104,108,126,159,108,202,141,205, 48,  4,171, 50,202 },	// Idx:9 - Data_9
	{  54,159,250,104,108,126, 28, 14,156,141,205, 48,  4,171, 50,202 },	// Idx:10 - Data_10
	{ 126,159,250,104,108,129, 28, 14,156,141,205, 43,  4,151, 40,230 },	// Idx:11 - Data_11
	{ 126,198,198,109,108,129, 55, 62,156,141,205, 43,  4,151, 40,230 },	// Idx:12 - Data_12
	{  88,217,129,126,108,167, 28,113,127,141,205, 43,  4,151, 40,230 },	// Idx:13 - Data_13
	{  53,217,137,126,108,196, 28,113,127,141,205, 43,  4,151, 40,230 },	// Idx:14 - Data
	{  22,217,138,126,108,234, 28,113,127,141,205, 43,  4,151, 40,230 },	// Idx:15 - Data
	{  88,217,134,126,108,167, 28,113,127,141,205, 43,  4,151, 40,230 },	// Idx:16 - Data
	{  88,217,134,126,108,167, 28,113,127,141,205, 43,  4,151, 40,230 },	// Idx:17 - Data
	{ 124,194,247,109,107,129, 56,  4,147,144,205, 43,  4,151, 40,230 },	// Idx:18 - Data_14
	{ 124,203,217,109,107,129, 47, 35,147,144,205, 43,  4,151, 40,230 },	// Idx:19 - Data_14
	{ 124,176,178, 97,107,129, 29, 20,147,144,207, 43,  4,143, 40,230 },	// Idx:20 - Data_14
	{ 124,189,203, 97,107,129, 22, 49,147,144,205, 43,  4,151, 40,230 },	// Idx:21 - Data_14
	{ 124,216,201, 98,107,129, 60, 42,159,144,205, 43,  4,151, 40,230 },	// Idx:22 - Data_14
	{ 124,228,210,104,107,129, 83, 58,179,144,205, 43,  4,151, 40,230 },	// Idx:23 - Data_14
	{ 124,203,217,109,107,129, 47, 35,147,144,205, 43,  4,151, 40,230 },	// Idx:24 - Data_14
	{ 124,176,178, 97,107,129, 29, 20,147,144,207, 43,  4,143, 40,230 },	// Idx:25 - Data_14
	{ 124,189,203, 97,107,129, 22, 49,147,144,205, 43,  4,151, 40,230 },	// Idx:26 - Data_14
	{ 124,216,201, 98,107,129, 60, 42,159,144,205, 43,  4,151, 40,230 },	// Idx:27 - Data_14
	{ 124,228,210,104,107,129, 83, 58,179,144,205, 43,  4,151, 40,230 },	// Idx:28 - Data_14
	{ 124,203,217,109,107,129, 47, 35,147,144,205, 43,  4,151, 40,230 },	// Idx:29 - Data_14
	{ 129,191,247,109,107,130,154,121,131,144,205, 43,  4,151, 40,230 },	// Idx:30 - Data_15
	{ 129, 94,129, 58,110,128,162,113,196,136,205, 78,  4,151,121,230 },	// Idx:31 - Data_17
	{ 129, 94,138, 59,110,128,153,120,196,136,205, 78,  4,194,132,141 },	// Idx:32 - Data_18
	{ 129, 92,129, 57,110,128,162,121,196,136,205, 78,  4, 64,132,141 },	// Idx:33 - Data_19
	{ 129, 90,132, 56,110,128,162,121,196,136,208, 36, 46, 52,208,222 },	// Idx:34 - Data_20
	{ 129, 94,183,100,110,128,162,110,186,136,167, 45, 87, 90,202,167 },	// Idx:35 - Data_21
	{ 129, 87,197, 71,110,128,162, 57,186,143,130, 45, 83,116,203,167 },	// Idx:36 - Data_22
	{ 129,125,197, 71,110,128,120, 59,184,143,143, 36, 89,116,203,167 },	// Idx:37 - Data_23
	{ 123,166,223, 94,106,125, 81, 35,162,141,143, 36, 89,116,203,167 },	// Idx:38 - Data_24
	{ 125,179,199, 88,108,126, 72, 49,163,141, 51, 47, 49,199,205,205 } 	// Idx:39 - Data_25
};
unsigned char flash HANDSTANDS1_Torque[40][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:0 - Data_0
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:1 - Data_1
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:2 - Data_2
	{   4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4 },	// Idx:3 - Data_3
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  4,  4,  4,  4,  4,  4 },	// Idx:4 - Data_4
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  4,  4,  4,  4,  4,  4 },	// Idx:5 - Data_5
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  4,  4,  4,  4,  4,  4 },	// Idx:6 - Data_6
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:7 - Data_7
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:8 - Data_8
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:9 - Data_9
	{   1,  1,  1,  1,  1,  1,  1,  1,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:10 - Data_10
	{   1,  1,  1,  1,  1,  1,  1,  1,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:11 - Data_11
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  4,  4,  4,  4,  4,  4 },	// Idx:12 - Data_12
	{   4,  4,  4,  4,  4,  4,  4,  4,  0,  0,  1,  1,  1,  1,  1,  1 },	// Idx:13 - Data_13
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:14 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:15 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:16 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:17 - Data
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:18 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:19 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:20 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:21 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:22 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:23 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:24 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:25 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:26 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:27 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:28 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:29 - Data_14
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:30 - Data_15
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:31 - Data_17
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:32 - Data_18
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:33 - Data_19
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:34 - Data_20
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:35 - Data_21
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:36 - Data_22
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:37 - Data_23
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 },	// Idx:38 - Data_24
	{   2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  4,  4,  4,  4,  4,  4 } 	// Idx:39 - Data_25
};
unsigned char flash HANDSTANDS1_Port[40][16]={
	/* ID
	    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15 */
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:0 - Data_0
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:1 - Data_1
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:2 - Data_2
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:3 - Data_3
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:4 - Data_4
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:5 - Data_5
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:6 - Data_6
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:7 - Data_7
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:8 - Data_8
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:9 - Data_9
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:10 - Data_10
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:11 - Data_11
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:12 - Data_12
	{   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1 },	// Idx:13 - Data_13
	{   3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3 },	// Idx:14 - Data
	{   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1 },	// Idx:15 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:16 - Data
	{   3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3 },	// Idx:17 - Data
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:18 - Data_14
	{   0,  0,  2,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:19 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:20 - Data_14
	{   0,  3,  0,  0,  3,  0,  3,  0,  0,  3,  0,  0,  0,  0,  0,  0 },	// Idx:21 - Data_14
	{   2,  0,  0,  0,  0,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:22 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:23 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:24 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:25 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:26 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:27 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:28 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:29 - Data_14
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:30 - Data_15
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:31 - Data_17
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:32 - Data_18
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:33 - Data_19
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:34 - Data_20
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:35 - Data_21
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:36 - Data_22
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:37 - Data_23
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 },	// Idx:38 - Data_24
	{   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0 } 	// Idx:39 - Data_25
};

